Akhorne the Squirrel
Hiring cost 80,000 gp. Plays for: Any team.
| MA | ST | AG | PA | AV | Skills & traits |
|---|---|---|---|---|---|
| 7 | 1 | 2+ | - | 6+ | Claws, Dauntless, Dodge, Frenzy, Jump Up, Loner (4+), No Ball, Sidestep, Stunty, Titchy |
Special rule: Blind Rage
May re-roll the D6 rolled for his Dauntless skill.
On the pitch
Akhorne is a ST 1 squirrel who exists to blitz. Dauntless lets him roll to match the strength of whatever he hits, and Blind Rage re-rolls that die, so even-dice blocks on Big Guys come far more often than his size suggests. Frenzy forces a second block on any push, and Claws means an armour roll of 8 or better breaks anything he floors. Dodge, Sidestep, Stunty and Titchy make him hard to pin. He can never hold the ball.
At 80k he is among the cheapest stars available and any team can hire him, so he fills an awkward gap in the inducement budget. Stunty rosters such as Goblins or Halflings, who otherwise cannot hurt a ST 5 blocker, get the most from him. AV 6+ on a ST 1 body means one return block usually ends his afternoon, and Loner (4+) makes team re-rolls unreliable.
Keywords: Blitzer, Squirrel
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