Glotl Stop
Hiring cost 260,000 gp. Plays for: Lustrian Superleague.
| MA | ST | AG | PA | AV | Skills & traits |
|---|---|---|---|---|---|
| 6 | 6 | 5+ | 6+ | 10+ | Animal Savagery, Frenzy, Loner (4+), Mighty Blow, Prehensile Tail, Stand Firm, Thick Skull |
Special rule: Primal Savagery
Once per game, after failing an Animal Savagery roll, may lash out at an opposing player instead of a team-mate.
On the pitch
Glotl Stop is a ST 6 Big Guy with Frenzy, so every push becomes a second block and he follows up both times. Mighty Blow sharpens each knockdown, Stand Firm means he cannot be pushed, and Prehensile Tail penalises anyone dodging away from him. Animal Savagery is the leash: on a failed roll he knocks down an adjacent team-mate instead of acting. Primal Savagery lets you redirect that once per game onto an opponent.
Lizardmen and Slann already own a Kroxigor, so for them Glotl is a second Big Guy. Amazons have no Big Guy at all and change most with him: a Frenzy monster in a roster built around dodging. At 260k he is expensive, Frenzy can drag him into the wrong square, and Animal Savagery with Loner (4+) means he will floor a Skink or an Eagle Warrior eventually. Keep him clear of your ball carrier.
Keywords: Big Guy, Lizardman
Make a Glotl Stop card