Grombrindal
Hiring cost 170,000 gp. Plays for: Halfling Thimble Cup, Old World Classic or Worlds Edge Superleague.
| MA | ST | AG | PA | AV | Skills & traits |
|---|---|---|---|---|---|
| 5 | 3 | 3+ | 4+ | 10+ | Block, Break Tackle, Dauntless, Loner (4+), Mighty Blow, Stand Firm, Sure Feet, Thick Skull |
Special rule: Wisdom of the White Dwarf
Once per game, when activated, one team-mate within 2 squares gains Break Tackle, Dauntless, Mighty Blow or Sure Feet until end of turn.
Also known as Grombrindal, the White Dwarf; the Third Season card prints just Grombrindal.
On the pitch
Grombrindal is a ST 3 dwarf who plays above his strength. Dauntless lets him roll to match a stronger opponent, Block and Mighty Blow make the block count, and Stand Firm keeps him put. AV 10+ with Thick Skull is tough for a ST 3 body. The special is why you hire him: once a game, when he activates, a team-mate within two squares borrows Break Tackle, Dauntless, Mighty Blow or Sure Feet for the turn.
Halflings and Gnomes in the Thimble Cup get the most from him, because a Treeman borrowing Break Tackle, or a Hopeful borrowing Dauntless, does something the roster otherwise cannot. Dwarfs hire him as an extra Blocker with a trick, and Old World Classic rosters such as Humans use him as a tough body on the line. At 170k he is sensible value. Downsides are MA 5, ST 3 whenever Dauntless fails, and Loner (4+).
Keywords: Blocker, Dwarf
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