Hakflem Skuttlespike
Mega-Star. Hiring cost 200,000 gp. Plays for: Underworld Challenge.
| MA | ST | AG | PA | AV | Skills & traits |
|---|---|---|---|---|---|
| 8 | 3 | 2+ | 3+ | 8+ | Dodge, Extra Arms, Loner (4+), Prehensile Tail, Two Heads |
Special rule: Treacherous
Once per game, when activated next to a team-mate holding the ball, he may take it; that team-mate is Knocked Down without a Turnover.
On the pitch
Hakflem is a Gutter Runner with ST 3 and three mutations. Two Heads adds one to every dodge on top of Dodge and AG 2+, so he goes through tackle zones at will. Extra Arms helps every pick-up and catch, and Prehensile Tail punishes anyone dodging away. Treacherous is the trick: once a game, when he activates beside a team-mate holding the ball, he takes it and the team-mate falls over with no turnover.
Skaven, Underworld Denizens, Snotlings and Goblins in the Underworld Challenge can hire him, and Skaven get the most from him as a Gutter Runner who survives a push. For Snotlings and Goblins he is the only dependable ball handler on the pitch. He is a Mega-Star at 200k, cheap for that label. AV 8+ with no Block means one Tackle blitz removes him, and Loner (4+) is harsh on a player who lives on agility rolls.
Keywords: Runner, Skaven
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