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Jeremiah Kool

Hiring cost 300,000 gp. Plays for: Elven Kingdoms League.

MASTAGPAAVSkills & traits
831+2+9+Block, Dodge, Diving Catch, Dump-off, Loner (4+), Nerves of Steel, On the Ball, Pass, Sidestep

Special rule: The Flashing Blade

Once per game, may open his activation with a Stab against an opponent he is Marking, then perform a Move Action.

On the pitch

Jeremiah Kool is the safest ball carrier an elf coach can hire. AG 1+ and PA 2+ make his pick-ups, dodges and throws close to automatic, and Nerves of Steel removes the penalty for being marked. Dump-off lets him flick the ball away when blitzed, and Block with Dodge keeps him upright. Once a game he can open his activation by stabbing a player he is marking and then take a full Move.

At 300k he costs as much as a Mega-Star, so he is a hire for a wide inducement gap. Dark Elf teams gain the most: their roster has no thrower position, and a Stab suits their habits. High Elf and Elven Union coaches are buying a safer copy of what they own. Loner (4+) means team re-rolls reach him half the time, and at ST 3 he still draws every blitz.

Keywords: Elf, Runner

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