Jordell Freshbreeze
Hiring cost 280,000 gp. Plays for: Elven Kingdoms League or Woodland League.
| MA | ST | AG | PA | AV | Skills & traits |
|---|---|---|---|---|---|
| 8 | 3 | 1+ | 3+ | 8+ | Block, Diving Catch, Dodge, Leap, Loner (4+), Sidestep, Steady Footing |
Special rule: Swift as the Breeze
Once per game, may pass one Dodge, Leap or Rush test on a 2+, ignoring all modifiers.
On the pitch
Jordell Freshbreeze goes wherever he wants. AG 1+ with Dodge means he passes nearly every dodge and re-rolls the one he fails, and Leap carries him over a line of players. Steady Footing gives him a one in six chance to stay up when he should go down. Once a game his special rule turns a single dodge, leap or rush into a flat 2+ with no modifiers, the roll most coaches save for the leap into a cage.
Wood Elf coaches get a third Wardancer for a match. Halfling and Gnome teams in the Woodland League have the stronger case: nothing on those rosters moves 8 squares with that agility, so he becomes their whole scoring plan. The problem is 280k for a player with AV 8+ and ST 3, who goes down when caught, and Loner (4+) halves the value of your re-rolls on him.
Keywords: Blitzer, Elf
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