Josef Bugman
Hiring cost 180,000 gp. Plays for: Old World Classic or Worlds Edge Superleague.
| MA | ST | AG | PA | AV | Skills & traits |
|---|---|---|---|---|---|
| 5 | 3 | 3+ | 4+ | 9+ | Block, Drunkard, Fend, Loner (3+), Tackle, Taunt, Thick Skull |
Special rule: Dwarfen Grit
Once per game, when an Armour Roll breaks his armour, you may force that Armour Roll to be re-rolled.
On the pitch
Josef Bugman is a line blocker who refuses to be moved. Block and Tackle make him a problem for Dodge players, Fend stops a blocker following up after pushing him, and Taunt does the reverse when that suits you. Once a game he can force a re-roll of an armour roll that has just broken him. Drunkard costs him on rushes, and MA 5 was never going anywhere quickly.
He is one of the cheaper stars at 180k, and Loner (3+) is kinder than most. Human and Imperial Nobility teams in the Old World Classic get a Tackle player who stays standing against the Dodge-heavy elves they face. Dwarf coaches already own that profile across the line, so for them he adds little beyond a body. ST 3 means he wins nothing alone, and his Taunt and Fend tricks do nothing if your opponent ignores him.
Keywords: Blocker, Dwarf
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