Kiroth Krakeneye
Hiring cost 160,000 gp. Plays for: Elven Kingdoms League.
| MA | ST | AG | PA | AV | Skills & traits |
|---|---|---|---|---|---|
| 7 | 3 | 2+ | 3+ | 8+ | Disturbing Presence, Foul Appearance, Loner (4+), On the Ball, Tackle, Tentacles |
Special rule: Black Ink
Once per game, at the start of an activation, one opponent he is Marking becomes Distracted until next activated.
On the pitch
Kiroth Krakeneye is a defensive runner. Tentacles give him a chance to hold any player who tries to dodge away, Tackle strips Dodge from anyone who does get a roll, and Disturbing Presence penalises passes and catches within three squares. Foul Appearance makes a sixth of the blocks aimed at him fizzle. Once a game he can leave a player he is marking Distracted until that player next activates.
He is cheap for an elf star at 160k, and his skills are the ones elf rosters lack. Dark Elf and Elven Union sides, with nothing on the roster that holds or distracts, get a marker who makes an opposing carrier's life hard. Wood Elf and High Elf coaches can field him too. At ST 3 his Tentacles roll only succeeds on a 6 against an equal opponent, AV 8+ is thin, and Loner (4+) applies.
Keywords: Elf, Runner
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