Kreek Rustgouger
Hiring cost 180,000 gp. Plays for: Underworld Challenge.
| MA | ST | AG | PA | AV | Skills & traits |
|---|---|---|---|---|---|
| 4 | 7 | 4+ | - | 10+ | Ball & Chain, Loner (4+), Mighty Blow, No Ball, Prehensile Tail, Secret Weapon |
Special rule: I'll Be Back!
The first time Secret Weapon would send him off, he stays in the game; his coach cannot Argue the Call for it.
On the pitch
Kreek Rustgouger is a ST 7 Ball & Chain player. His one action is a stumbling move of up to four squares, direction rolled for each step, blocking whatever he walks into. With ST 7 and Mighty Blow those blocks are nearly always three dice with a bonus to armour. He cannot hold the ball and ignores Shadowing and Tentacles.
Secret Weapon normally sends a player off at the end of the drive, and his special rule lets him ignore that once, so you usually get two drives for 180k. Underworld Denizens and Skaven coaches use him to break a line their own players could never touch; Snotling teams get the only ST 7 piece they will ever field. Goblin coaches own a Fanatic and know the downside: the dice decide where he goes, and a fall means an injury roll where a stun counts as a knock-out.
Keywords: Big Guy, Skaven, Special
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