The Mighty Zug
Hiring cost 220,000 gp. Plays for: Old World Classic or Worlds Edge Superleague.
| MA | ST | AG | PA | AV | Skills & traits |
|---|---|---|---|---|---|
| 5 | 5 | 4+ | 6+ | 10+ | Block, Loner (4+), Mighty Blow, Unsteady |
Special rule: Crushing Blow
Once per game, when his Block knocks a player down, add +1 to the Armour Roll, even after rolling.
On the pitch
The Mighty Zug is a human blocker with Big Guy numbers and no Big Guy trait. ST 5 and AV 10+ let him stand in the middle and take the hits, Block makes a Both Down safe, and Mighty Blow adds one to armour or injury on every knockdown. Once a game he adds another one to an armour roll after seeing it. With no Really Stupid or Bone Head, he acts every turn.
Human, Imperial Nobility and Bretonnian coaches take him for 220k when a bash side is coming and their ST 3 line needs an anchor; Old World Alliance and Norse can hire him too. Dwarf teams in the Worlds Edge Superleague get less: they already have armour. He does nothing with the ball at AG 4+ and PA 6+, without Guard or Stand Firm he is pushed around like anyone, and Loner (4+) applies.
Keywords: Blocker, Human
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