Varag Ghoul-Chewer
Hiring cost 260,000 gp. Plays for: Badlands Brawl.
| MA | ST | AG | PA | AV | Skills & traits |
|---|---|---|---|---|---|
| 6 | 5 | 3+ | 5+ | 10+ | Block, Hatred (Undead), Jump Up, Loner (4+), Mighty Blow, Thick Skull, Unsteady |
Special rule: Krump and Smash
Once per game, when his Block knocks a player down, he may re-roll the Armour Roll.
On the pitch
Varag Ghoul-Chewer is an orc blitzer with ST 5, and MA 6 with AG 3+ means he can also move the ball. Block and Mighty Blow make every block safe and heavy, AV 10+ with Thick Skull keeps him standing, and Jump Up means a knockdown costs him nothing next turn. Once a game he can re-roll an armour roll that failed to break.
Orc and Black Orc coaches hire him for 260k against teams that match their strength, where ST 5 gets two dice without assists. Chaos Dwarf, Goblin and Ogre teams in the Badlands Brawl can take him too, and for Goblins he is a carrier who cannot be knocked over by a lineman. The price is most of a modest inducement budget, Loner (4+) applies, and PA 5+ means he carries rather than throws.
Keywords: Blocker, Orc
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