Wilhelm Chaney
Hiring cost 220,000 gp. Plays for: Sylvanian Spotlight.
| MA | ST | AG | PA | AV | Skills & traits |
|---|---|---|---|---|---|
| 8 | 4 | 3+ | 4+ | 9+ | Catch, Claws, Frenzy, Loner (4+), Regeneration, Wrestle |
Special rule: Savage Mauling
Once per game, may re-roll an Injury Roll he makes against an opposing player.
On the pitch
Wilhelm Chaney is a werewolf with ST 4. MA 8 gets him to the carrier, Frenzy makes him follow up and hit again when the first block pushes, and Claws break armour on a natural 8 whatever the target wears. Wrestle puts a Block and Dodge carrier on the ground without a knockdown, and once a game he can re-roll an injury roll he has caused. Catch lets him double as a receiver.
Necromantic Horror coaches already field two Werewolves and get a third with more strength for 220k; Shambling Undead and Tomb Kings gain a fast Claws blitzer that neither roster can build. Vampire sides can hire him as well. He has no Block, so Frenzy will march him into Both Downs where Wrestle is the only safety, AV 9+ is decent for his speed, and Loner (4+) sits on a player who gambles every turn.
Keywords: Blitzer, Undead, Werewolf
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