Norse team roster
The Norse roster has 6 positions. The cheapest player is the Beer Boar at 20,000 gp, the quickest is the Valkyrie with MA 7, and the strongest is the Yhetee with ST 5. Team re-rolls cost 60,000 gp each.
Make Norse cardsHow the team plays
Norse are a bash team that trades armour for skills. Every Norse Raider starts with Block and Thick Skull at only AV 8+, so it wins early blocks and loses players steadily. Norse Berserkers add Frenzy and Jump Up, Ulfwerener bring ST 4 with Frenzy, and the Yhetee is a ST 5 Big Guy with Claws, Frenzy, Disturbing Presence and Unchannelled Fury. The Valkyrie at MA 7 with Catch, Pass, Dauntless and Strip Ball is the ball handler; Raiders have PA 4+ and nobody else passes.
Frenzy on half the roster is the engine and the hazard. It pushes opponents into the stands, and walks your own players into bad squares when a first block only pushes. Drunkard on the Raiders takes one off every Rush roll. The Beer Boar at 20,000 gp exists for Pick-me-up, which may stand fallen team-mates up after the opposing turn. Raiders take the casualties, the Yhetee and Ulfwerener do most of the damage, and a Valkyrie or Berserker scores.
Positions
| Position | Qty | Cost | MA | ST | AG | PA | AV | Skills & traits | Primary | Secondary |
|---|---|---|---|---|---|---|---|---|---|---|
| Norse Raider Lineman, Human | 0-16 | 50,000 gp | 6 | 3 | 3+ | 4+ | 8+ | Block, Drunkard, Thick Skull, Unsteady | G | A, P, S |
| Beer Boar Special, Animal | 0-2 | 20,000 gp | 5 | 1 | 3+ | - | 6+ | Dodge, No Ball, Pick-me-up, Stunty, Titchy | A | |
| Norse Berserker Blitzer, Human | 0-2 | 90,000 gp | 6 | 3 | 3+ | 5+ | 8+ | Block, Frenzy, Jump Up | G, S | A, P |
| Valkyrie Catcher, Human, Thrower | 0-2 | 95,000 gp | 7 | 3 | 3+ | 3+ | 8+ | Catch, Dauntless, Pass, Strip Ball | A, G, P | S |
| Ulfwerener Blocker, Human | 0-2 | 105,000 gp | 6 | 4 | 4+ | 6+ | 9+ | Frenzy, Unsteady | G, S | A |
| Yhetee Big Guy, Yhetee | 0-1 | 140,000 gp | 5 | 5 | 4+ | 6+ | 9+ | Claws, Disturbing Presence, Frenzy, Loner (4+), Unchannelled Fury | S | A, G |
Primary and Secondary show which skill categories the position can learn. See advancement costs.
Building a starting roster
A typical start is two Norse Berserkers (180,000 gp), two Ulfwerener (210,000 gp), one Valkyrie (95,000 gp), a Yhetee (140,000 gp) and six Norse Raiders (300,000 gp), which is eleven players for 925,000 gp. Re-rolls are 60,000 gp, so one fits and leaves 15,000 gp. Plenty of coaches skip the Yhetee at first: dropping it and a Raider for a second Valkyrie buys a second re-roll, with the sheet at 950,000 gp. Beer Boars and an apothecary come from early winnings.
Advice for newer coaches
Block with the Raiders first, since Block makes their two-dice hits safe, and save the Frenzy players for targets standing one square from the sideline. Keep the Valkyrie out of contact when she carries: at AV 8+ she does not survive many blocks. Spend the first skill rolls on Guard for the Ulfwerener. Avoid Rushing with a Raider unless the touchdown depends on it; Drunkard makes every extra square a worse bet than it looks.
Leagues and special rules
Old World Classic or Chaos Clash, Favoured of Khorne (if Chaos Clash is chosen)