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Take Root

TraitPassive

If Standing, roll D6 after declaring an action; on a 1 the player is Rooted: no Move Actions, no Follow-up, cannot be Pushed Back or leave the square except by Knock-out or Casualty. Ends at the end of the drive or when Knocked Down or Placed Prone.

Players that start with Take Root

Traits come with a position and cannot be chosen as an advancement.

Print a Take Root reference card