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Old World Alliance team roster

The Old World Alliance roster has 11 positions. The cheapest player is the Halfling Hopeful at 30,000 gp, the quickest is the Human Catcher with MA 8, and the strongest is the Altern Forest Treeman with ST 6. Team re-rolls cost 70,000 gp each.

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How the team plays

Old World Alliance is a hybrid team assembled from Human, Dwarf and Halfling parts, almost all capped at one. Human Linemen and a Human Catcher at MA 8 bring the speed. Dwarf Linemen at AV 10+ with Block and Thick Skull hold the line, the Troll Slayer adds Frenzy and Dauntless, and the Human Thrower or Dwarf Runner, both with Sure Hands, handles the ball. Two Big Guys are on offer: an Ogre with Loner (3+) and an Altern Forest Treeman at ST 6 with Take Root.

Most positionals arrive with Block, so the team blocks like a Dwarf side while the Human half runs like a Human one. The cost is depth. A casualty on the Dwarf Blitzer or the Catcher has no like-for-like replacement, and the Human Linemen have no skills at all. The Catcher and the Runner score, while the Dwarves and the Troll Slayer do the hitting. Halfling Hopefuls at 30,000 gp are there to be thrown.

Positions

PositionQtyCostMASTAGPAAVSkills & traitsPrimarySecondary
Human Lineman
Lineman, Human
0-1650,000 gp 633+4+9+ –GA, S
Halfling Hopeful
Lineman, Halfling
0-330,000 gp 523+4+7+ Dodge, Right Stuff, StuntyAG, S
Human Catcher
Catcher, Human
0-175,000 gp 833+4+8+ Catch, DodgeA, GP, S
Dwarf Lineman
Lineman, Dwarf
0-370,000 gp 434+5+10+ Block, Defensive, Thick SkullG, DS
Human Thrower
Thrower, Human
0-175,000 gp 633+3+9+ Pass, Sure HandsG, PA, S
Dwarf Runner
Runner, Dwarf
0-180,000 gp 633+4+9+ Sprint, Sure Hands, Thick SkullG, PA, S
Human Blitzer
Blitzer, Human
0-185,000 gp 733+4+9+ Block, TackleG, SA
Dwarf Blitzer
Blitzer, Dwarf
0-1100,000 gp 534+4+10+ Block, Diving Tackle, Tackle, Thick SkullG, SP
Troll Slayer
Special, Dwarf
0-195,000 gp 534+5+9+ Block, Dauntless, Frenzy, Hatred (Troll), Thick SkullG, SA
Ogre
Big Guy, Ogre
0-1140,000 gp 554+5+10+ Bone Head, Loner (3+), Mighty Blow, Thick Skull, Throw Team-mateSA, G
Altern Forest Treeman
Big Guy, Treeman
0-1120,000 gp 265+5+11+ Loner (4+), Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate, Timmm-ber!SA, G, P

Primary and Secondary show which skill categories the position can learn. See advancement costs.

Building a starting roster

A common start takes the Human Blitzer (85,000 gp), Dwarf Blitzer (100,000 gp), Troll Slayer (95,000 gp), Human Thrower (75,000 gp), Dwarf Runner (80,000 gp), Human Catcher (75,000 gp), two Dwarf Linemen (140,000 gp) and four Human Linemen (200,000 gp), which is twelve players for 850,000 gp. Re-rolls are 70,000 gp; two of them bring the total to 990,000 gp. Both Big Guys wait, and most coaches never buy both: the Treeman at 120,000 gp is the usual first addition, with Halflings bought afterwards as Right Stuff for it.

Advice for newer coaches

Put the Dwarf Linemen and the Dwarf Blitzer on the line of scrimmage, since AV 10+ with Block is what you want absorbing the opening blocks, and keep the Human Linemen behind them as assists. Blitz with the Troll Slayer when Frenzy can push someone off the pitch, and with the Human Blitzer against a Dodge player, because Tackle switches Dodge off. Avoid buying the Ogre early: Loner (3+) means a team re-roll fails on it one time in three.

Leagues and special rules

Old World Classic

Star Players this team can hire