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Wood Elf team roster

The Wood Elf roster has 5 positions. The cheapest player is the Wood Elf Lineman at 65,000 gp, the quickest is the Wood Elf Catcher with MA 8, and the strongest is the Loren Forest Treeman with ST 6. Team re-rolls cost 50,000 gp each.

Make Wood Elf cards

How the team plays

Wood Elf is the purest dash team. Everyone except the Treeman has AG 2+ and AV 8+. Linemen at MA 7 cost 65,000 gp and start without skills, Throwers add Pass and Safe Pair of Hands at PA 2+, and Catchers at MA 8, ST 2 bring Catch, Dodge and Sprint. Wardancers at MA 8 with Block, Dodge and Leap are the best blitzers on any elf roster. A Loren Forest Treeman is the ST 6, AV 11+ anchor, with Take Root and Loner (4+).

The team scores whenever it wants and bleeds whenever it is touched: a Wardancer leaps into a cage, a Catcher runs the pitch, the Thrower hits a long pass on a 2+. Defence is a screen two squares apart, and casualties come steadily to Linemen and Catchers. Re-rolls at 50,000 gp are cheap and get spent on dodges and passes. Wardancers and Catchers score; Linemen and Catchers get hurt; the Treeman, when not rooted, is the one player who hurts anyone back.

Positions

PositionQtyCostMASTAGPAAVSkills & traitsPrimarySecondary
Wood Elf Lineman
Lineman, Elf
0-1665,000 gp 732+3+8+ –A, GS
Wood Elf Thrower
Thrower, Elf
0-285,000 gp 732+2+8+ Pass, Safe Pair of HandsA, G, PS
Wood Elf Catcher
Catcher, Elf
0-290,000 gp 822+3+8+ Catch, Dodge, SprintA, GP, S
Wardancer
Blitzer, Elf
0-2130,000 gp 832+3+8+ Block, Dodge, LeapA, GP, S
Loren Forest Treeman
Big Guy, Treeman
0-1120,000 gp 265+5+11+ Loner (4+), Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mateSA, G

Primary and Secondary show which skill categories the position can learn. See advancement costs.

Building a starting roster

Two Wardancers (260,000 gp) go in first on nearly every sheet. Add one Wood Elf Thrower (85,000 gp), one Wood Elf Catcher (90,000 gp) and seven Wood Elf Linemen (455,000 gp) for eleven players at 890,000 gp. Re-rolls are 50,000 gp, and two bring the total to 990,000 gp. The second Catcher, the Treeman at 120,000 gp and an apothecary come from the first winnings, in whichever order the casualties dictate. Starting with both Catchers and six Linemen also works, at 915,000 gp, and leaves room for only one re-roll.

Advice for newer coaches

Leap a Wardancer into the cage only when the ball is the target and there is a way out; Block and Dodge make it the one player who can afford the trip. Score in two turns and, once ahead, hold the ball deep where no blitz can reach it. Put the Treeman on the line of scrimmage, where Take Root costs nothing. Avoid leaving Linemen in contact at the end of your turn; AV 8+ next to blockers is how a Wood Elf match ends with eight players.

Leagues and special rules

Elven Kingdoms League or Woodland League

Star Players this team can hire