Goblin team roster
The Goblin roster has 8 positions. The cheapest player is the Goblin Lineman at 40,000 gp, the quickest is the Pogoer with MA 7, and the strongest is the Fanatic with ST 7. Team re-rolls cost 60,000 gp each.
Our sources disagree on at least one value on this page. Check it against your rulebook before relying on it.
Make Goblin cardsHow the team plays
Goblins are the Stunty team that cheats. Goblin Linemen cost 40k with ST 2, AV 8+, Dodge, Right Stuff and Stunty, and the two Trained Trolls at ST 5 throw them and hit things. The rest are one-of-each specialists: a Looney with a Chainsaw, a Bomma who throws bombs, a Fanatic with Ball & Chain at ST 7, a Pogoer who hops over squares, a Doom Diver who Swoops when thrown, and an 'Ooligan with Dirty Player and Taunt. Those with Secret Weapon are sent off at the end of any drive they play in.
The Trolls have no Loner, so team re-rolls work on them. Scoring is a thrown Lineman or Doom Diver landing near the end zone. Casualties are constant; ST 2 on AV 8+ thins the bench fast. An opponent with Tackle and the patience to block every goblin in reach is what hurts. The team plays in the Badlands Brawl or Underworld Challenge with Bribery and Corruption.
Positions
| Position | Qty | Cost | MA | ST | AG | PA | AV | Skills & traits | Primary | Secondary |
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Lineman Goblin, Lineman | 0-16 | 40,000 gp | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Right Stuff, Stunty | A, D | G, P, S |
| Looney Goblin, Special | 0-1 | 40,000 gp | 6 | 2 | 3+ | - | 8+ | Chainsaw, No Ball, Secret Weapon, Stunty | D | A, G, S |
| Bomma Goblin, Special | 0-1 | 45,000 gp | 6 | 2 | 3+ | 4+ | 8+ | Bombardier, Dodge, Secret Weapon, Stunty | D, P | A, G, S |
| 'Ooligan Goblin, Special | 0-1 | 60,000 gp | 6 | 2 | 3+ | 5+ | 8+ | Dirty Player, Disturbing Presence, Dodge, Right Stuff, Stunty, Taunt | A, D | G, S |
| Doom Diver Goblin, Special | 0-1 | 65,000 gp | 6 | 2 | 3+ | 6+ | 8+ | Dodge, Right Stuff, Stunty, Swoop | A | D, G, S |
| Fanatic Goblin, Special | 0-1 | 70,000 gp | 3 | 7 | 3+ | - | 8+ | Ball & Chain, No Ball, Secret Weapon, Stunty | D, S | A, G |
| Pogoer Goblin, Special | 0-1 | 75,000 gp | 7 | 2 | 3+ | 4+ | 8+ | Dodge, Pogo, Stunty | A | D, G, S |
| Trained Troll Big Guy, Troll | 0-2 | 115,000 gp | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Mighty Blow, Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | S | A, G, P |
Primary and Secondary show which skill categories the position can learn. See advancement costs.
Building a starting roster
Most coaches start with both Trained Trolls (230k) and every special goblin: Looney (40k), Bomma (45k), 'Ooligan (60k), Doom Diver (65k), Fanatic (70k) and Pogoer (75k), 355k for six. Six Goblin Linemen (240k) make fourteen players for 825k, two re-rolls at 60k each bring it to 945k, and an apothecary rounds it to 995k. A third re-roll means dropping the apothecary and the 'Ooligan for one more Lineman, 985k. Bribes are bought as inducements before a match, so nothing in the starting list goes on them.
Advice for newer coaches
Foul every turn with a Lineman you can spare, and use the 'Ooligan's Dirty Player when the target matters. Keep the Fanatic away from your own players; Ball & Chain moves on a random direction each step and hits a goblin as readily as an opponent. Throw a Lineman only when the landing square is clear and you have a re-roll ready for the throw. Avoid activating a Troll without a goblin standing next to him; Really Stupid at 4+ with no bonus fails half the time.
Leagues and special rules
Badlands Brawl or Underworld Challenge, Bribery and Corruption