Chaos Chosen team roster
The Chaos Chosen roster has 5 positions. The cheapest player is the Beastman Lineman at 55,000 gp, the quickest is the Beastman Lineman with MA 6, and the strongest is the Troll with ST 5. Team re-rolls cost 50,000 gp each.
Make Chaos Chosen cardsHow the team plays
Chaos Chosen are a bash team that starts with few skills and ends with a great many. Beastman Linemen cost 55k for human stats with AV 9+, Horns and Thick Skull, and Horns gives every one of them a blitz at ST 4. Chaos Chosen Blockers are the core: ST 4, AV 10+, Arm Bar, with General, Mutation and Strength all primary, so a Blocker takes Block, Guard and Claws without rolling for a double. Three Big Guys are available, a Troll, an Ogre and a Minotaur, each with Loner (4+) and Mighty Blow.
Early games are slow, because nobody has Block or Dodge and the first season is spent blocking on bare dice and losing the ball to any team with pressure. Beastmen carry and score because they alone have MA 6, and the Blockers grind the opposing roster down. A dash roster that refuses to stand still is what hurts. The team plays in the Chaos Clash and picks one Favoured of rule.
Positions
| Position | Qty | Cost | MA | ST | AG | PA | AV | Skills & traits | Primary | Secondary |
|---|---|---|---|---|---|---|---|---|---|---|
| Beastman Lineman Lineman, Beastman | 0-16 | 55,000 gp | 6 | 3 | 3+ | 3+ | 9+ | Horns, Thick Skull | G, M | A, P, S, D |
| Chaos Chosen Blocker, Human | 0-4 | 100,000 gp | 5 | 4 | 3+ | 5+ | 10+ | Arm Bar | G, M, S | A, D |
| Troll Big Guy, Troll | 0-1 | 115,000 gp | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (4+), Mighty Blow, Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | M, S | A, G, P |
| Ogre Big Guy, Ogre | 0-1 | 140,000 gp | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow, Thick Skull, Throw Team-mate | M, S | A, G |
| Minotaur Big Guy, Minotaur | 0-1 | 150,000 gp | 5 | 5 | 4+ | 6+ | 9+ | Frenzy, Horns, Loner (4+), Mighty Blow, Thick Skull, Unchannelled Fury | M, S | A, G |
Primary and Secondary show which skill categories the position can learn. See advancement costs.
Building a starting roster
The usual 1,000,000 gp start takes all four Chaos Chosen Blockers (400k), a Minotaur (150k) and six Beastman Linemen (330k), 880k for eleven. Re-rolls are 50k here, so two fit for 100k and leave 20k spare. Coaches who dislike the Minotaur's Unchannelled Fury and Loner (4+) swap him for a seventh Beastman and a third re-roll, 935k, with 50k left for an apothecary at 985k. The Troll and the Ogre normally wait until the team has skills to protect them.
Advice for newer coaches
Blitz with a Beastman early on: Horns lifts him to ST 4 for the block, and he is the player you can afford to lose. Keep the Chosen Blockers in a line with one square between them, so an opponent must dodge through a tackle zone where Arm Bar earns its keep. Take Block or Guard on the Blockers before Claws. Avoid blitzing with the Minotaur unless the target is worth a wasted turn; a 1 on the Unchannelled Fury roll ends his activation even with the Blitz bonus.
Leagues and special rules
Chaos Clash, Favoured of... (choose one: Chaos Undivided, Khorne, Nurgle, Slaanesh, Tzeentch)