The Dugout Press
Home › Teams

Dwarf team roster

The Dwarf roster has 5 positions. The cheapest player is the Dwarf Lineman at 70,000 gp, the quickest is the Dwarf Runner with MA 6, and the strongest is the Deathroller with ST 7. Team re-rolls cost 60,000 gp each.

Make Dwarf cards

How the team plays

Dwarfs are a slow bash team that plays a patient ball game. A Dwarf Lineman costs 70k and comes with Block, Defensive and Thick Skull on AV 10+, so an unskilled opponent struggles to knock him down; the price is MA 4 and AG 4+. Blitzers add Tackle and Diving Tackle, and Troll Slayers bring Frenzy and Dauntless for knocking Big Guys over. Runners alone have MA 6 and AG 3+, and Sure Hands with Sprint makes them the carriers.

Matches against Dwarfs are long grinds: the line blocks with two dice every turn and walks the Runner forward behind it, and a score takes most of a half. Casualties happen to opponents more than to Dwarfs, and when one does fall it is usually a Troll Slayer on AV 9+ who followed up too far. Pace is what hurts: a quick side that scores in two turns and kicks deep keeps the Dwarfs out of range. The team plays in the Worlds Edge Superleague.

Positions

PositionQtyCostMASTAGPAAVSkills & traitsPrimarySecondary
Dwarf Lineman
Lineman, Dwarf
0-1670,000 gp 434+5+10+ Block, Defensive, Thick SkullD, GS
Dwarf Runner
Runner, Dwarf
0-280,000 gp 633+4+9+ Sprint, Sure Hands, Thick SkullG, PA, S
Dwarf Blitzer
Blitzer, Dwarf
0-2100,000 gp 534+4+10+ Block, Diving Tackle, Tackle, Thick SkullG, SP
Troll Slayer
Special, Dwarf
0-295,000 gp 534+5+9+ Block, Dauntless, Frenzy, Hatred (Troll), Thick SkullG, SD
Deathroller
Big Guy, Dwarf, Special
0-1170,000 gp 575+-11+ Break Tackle, Dirty Player, Juggernaut, Loner (4+), Mighty Blow, No Ball, Secret Weapon, Stand FirmD, SG

Primary and Secondary show which skill categories the position can learn. See advancement costs.

Building a starting roster

Dwarfs are expensive, and eleven of them barely fit. The standard list is two Dwarf Blitzers (200k), two Troll Slayers (190k), one Runner (80k) and six Linemen (420k), 890k for eleven players. A single re-roll at 60k brings it to 950k and an apothecary to exactly 1,000,000 gp. Two re-rolls do not fit without dropping the apothecary and still coming in 10k over, which most coaches decline because every Dwarf has Block and the team rarely dodges. The second Runner and the Deathroller wait for later.

Advice for newer coaches

Keep the Dwarfs within one square of each other so every block has an assist and the Defensive on your Linemen cancels the opponent's Guard. Blitz Dodge players with a Dwarf Blitzer; Tackle takes their Dodge away on the Stumble result and on the dodge out. Give the ball to a Runner and keep him behind the line, never on it. Avoid chasing a fast carrier with Linemen at MA 4; shift the whole line sideways instead and make the opponent come through it.

Leagues and special rules

Worlds Edge Superleague, Brawlin' Brutes, Bribery and Corruption

Star Players this team can hire