Skaven team roster
The Skaven roster has 5 positions. The cheapest player is the Skaven Clanrat at 50,000 gp, the quickest is the Gutter Runner with MA 9, and the strongest is the Rat Ogre with ST 5. Team re-rolls cost 50,000 gp each.
Make Skaven cardsHow the team plays
Skaven are a dash team that scores fast and bleeds for it. Gutter Runners at MA 9, AG 2+ with Dodge and Stab are the quickest ball handlers around, at ST 2 and AV 8+. Skaven Blitzers at MA 8 with Block and Strip Ball do the hitting, the Thrower has PA 2+ with Pass, and Clanrats at MA 7 fill the line. The Rat Ogre is a ST 5 Big Guy with Frenzy, Mighty Blow and Animal Savagery, which can knock down a team-mate instead of acting.
Speed is the plan: a Gutter Runner reaches the end zone from almost anywhere, so the one-turn touchdown is a live threat. Everything else is fragile. With AV 8+ everywhere and ST 3 at best outside the Rat Ogre, Skaven lose the blocking exchange, so drives need to be short and defence needs to be a screen. Gutter Runners score; Clanrats and Gutter Runners get hurt. Re-rolls at 50,000 gp are cheap, and the team leans on them.
Positions
| Position | Qty | Cost | MA | ST | AG | PA | AV | Skills & traits | Primary | Secondary |
|---|---|---|---|---|---|---|---|---|---|---|
| Skaven Clanrat Lineman, Skaven | 0-16 | 50,000 gp | 7 | 3 | 3+ | 4+ | 8+ | – | G, D | A, M, S |
| Skaven Thrower Thrower, Skaven | 0-2 | 80,000 gp | 7 | 3 | 3+ | 2+ | 8+ | Pass, Sure Hands | G, P | A, D, M, S |
| Gutter Runner Runner, Skaven | 0-2 | 85,000 gp | 9 | 2 | 2+ | 4+ | 8+ | Dodge, Stab | A, G, D | M, S |
| Skaven Blitzer Blitzer, Skaven | 0-2 | 90,000 gp | 8 | 3 | 3+ | 4+ | 9+ | Block, Strip Ball | G, S | A, D, M |
| Rat Ogre Big Guy, Skaven | 0-1 | 150,000 gp | 6 | 5 | 4+ | 6+ | 9+ | Animal Savagery, Frenzy, Loner (4+), Mighty Blow, Prehensile Tail | S | A, G, M |
Primary and Secondary show which skill categories the position can learn. See advancement costs.
Building a starting roster
Two Gutter Runners (170,000 gp), two Skaven Blitzers (180,000 gp), one Skaven Thrower (80,000 gp), a Rat Ogre (150,000 gp) and five Clanrats (250,000 gp) give eleven players for 830,000 gp. Re-rolls are 50,000 gp, so three fit for a total of 980,000 gp. Coaches who distrust the Rat Ogre drop it for two more Clanrats and a fourth re-roll, which also comes to 980,000 gp, and buy the apothecary with the first winnings. The second Thrower is a luxury; one is enough.
Advice for newer coaches
Set up on defence with the Gutter Runners back; anything in front of a blocker at AV 8+ is a casualty risk. Score in two turns when you can and in one when you must: a Gutter Runner with MA 9 and two Rushes covers most of the pitch. Hold the Thrower deep to recover loose balls, and send Blitzers with Strip Ball at the carrier. Avoid leaving the Rat Ogre adjacent to your own carrier; Animal Savagery can knock the carrier down.
Leagues and special rules
Underworld Challenge
Star Players this team can hire
- Akhorne the Squirrel80,000 gp
- Bomber Dribblesnot80,000 gp
- Crumbleberry250,000 gp
- Fungus the Loon80,000 gp
- Glart Smashrip175,000 gp
- Grak250,000 gp
- Hakflem Skuttlespike200,000 gp
- Kreek Rustgouger180,000 gp
- Morg 'n' Thorg340,000 gp
- Nobbla Blackwart120,000 gp
- Ripper Bolgrot250,000 gp
- Scrappa Sorehead120,000 gp
- Skitter Stab-Stab170,000 gp
- The Black Gobbo210,000 gp