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Imperial Nobility team roster

The Imperial Nobility roster has 5 positions. The cheapest player is the Imperial Retainer at 45,000 gp, the quickest is the Noble Blitzer with MA 7, and the strongest is the Ogre with ST 5. Team re-rolls cost 60,000 gp each.

Make Imperial Nobility cards

How the team plays

Imperial Nobility is a defensive hybrid. Retainers are 45k linemen with Fend on AV 8+: a blocker who pushes one cannot follow up, so a line of Retainers slows a bash team one square at a time. Bodyguards are the heart of the team, up to four at ST 3, MA 5 and AV 9+ with Stand Firm and Wrestle. Noble Blitzers have Block, Catch and Pro on MA 7, and the Imperial Thrower has PA 2+ with Pass, Pro and Give and Go, so he keeps moving after a quick pass.

The Nobility plays a slow possession game: the Thrower hands off and keeps walking, Bodyguards screen with Stand Firm so pushes go nowhere, and a Noble Blitzer takes the ball in. What hurts is ST 3 everywhere except the optional Ogre, and the thin armour on the Retainers, who take most of the casualties. Fend and Stand Firm stop you being moved and do nothing about being knocked down. The league is the Old World Classic.

Positions

PositionQtyCostMASTAGPAAVSkills & traitsPrimarySecondary
Imperial Retainer
Lineman, Human
0-1645,000 gp 633+4+8+ FendGA, S
Imperial Thrower
Thrower, Human
0-275,000 gp 633+2+9+ Give and Go, Pass, ProG, PA, S
Bodyguard
Blocker, Human
0-485,000 gp 533+4+9+ Stand Firm, WrestleG, SA
Noble Blitzer
Blitzer, Human
0-290,000 gp 733+4+9+ Block, Catch, ProA, GP, S
Ogre
Big Guy, Ogre
0-1140,000 gp 554+5+10+ Bone Head, Loner (3+), Mighty Blow, Thick Skull, Throw Team-mateSA, G

Primary and Secondary show which skill categories the position can learn. See advancement costs.

Building a starting roster

A common 1,000,000 gp start takes two Noble Blitzers (180k), one Imperial Thrower (75k), all four Bodyguards (340k) and four Retainers (180k), 775k for eleven. Three re-rolls at 60k each bring the total to 955k, and the last 45k buys a twelfth Retainer for exactly 1,000,000 gp. Coaches who want the Ogre from the start take him (140k) with three Retainers (135k) instead, 870k for eleven, and two re-rolls for 990k. The second Thrower and the apothecary wait for winnings.

Advice for newer coaches

Hand off with the Thrower and then use Give and Go to walk him back behind the screen in the same activation. Place Bodyguards where the opponent wants to push through; Stand Firm holds the square and Wrestle puts the blitzer down beside them. Let the Retainers take the blocks on the line, since Fend stops the follow-up and leaves the opponent out of position. Avoid using Pro and then expecting a team re-roll on the same die; once Pro is tried, that roll is settled.

Leagues and special rules

Old World Classic

Star Players this team can hire